Friday, 14th December 2012, 03:50 by wizzzargh
With regards to the idea of a constantly shifting race, I agree that that won't work. Jiyva already exists for mutations, and shifting aptitudes during gameplay would likely make the race unfeasible to play as- Imagine investing into Fire Magic, and then morphing into a reduced Aptitude and halving your skill level. While this occasionally happens to Draconians, that's a 1-time event at level seven, and is compensated for by the fact that draconians are quite powerful.
The main "point" of this race would be to generate something completely unlike any other race. It's not at all intended to be "Ds with all your goodies at Lvl 1," it's intended to be something entirely unique each time, that will allow immediately thought provoking once the character is created. Rather than adjusting to the randomness as the game progresses like a Ds or a Chaos Knight or a Jiyva worshipper, this race would offer an immediate, bizarre set of innate traits and mutations- it's not a "Mystery" concept like Ds that's being explored, it's more of a struggle against discord, trying to make sense of and bring order to what is initially without rhyme or reason. Additionally, the uniqueness isn't derived from new content, but from the mishmash of existing content that currently has never been seen together. An Ugly Thing could possibly answer interesting questions like "What would trolls be like if they were Felid-sized" or "Would an Ogre-sized Spriggan with tentacles be overpowered(even with eternal teleportitis?)" or "What cruel god decided this character's only positive aptitudes would be in Crossbows and Shields"
I don't think the "But startscummers!" is a good argument against this race. There are dozens of ways to startscum in DCSS, but doing so is tedious- Nemelex, Abyssal Knights, Xom, randart, berserker Monster diving... Repeatedly starting and quitting is, frankly, just as tedious, but with the additional deterrence of the fact that you would have to spend all that time NOT playing DCSS. If some poor gamer somewhere ate too much lead paint as a child and is willing to start and abandon dozens of characters, I'd say let him. He's not hurting anyone else, and frankly, the rate at which most players splat before temple could be considered "Unintentional Startscumming" anyway.
Besides, I hope that this race could be made so it is unlikely that there will be any reliable "combos" of traits that can effectively be startscummed for. I was thinking that the Aptitude pool would be generated with a "Average Worth of -1, or even -2." The random aptitudes would range from -4 to +2, but, averaged out, the overall should be -1( or -2). Overall levelling should be set at a rate of 140%- slow, but not cripplingly slow. With regards to the innate mutations, I think there should be some random mutations, and then 1 ensured good "Gamechanger" and 1 ensured Bad gamechanger. The Good game changers would be on the level of Lvl 3 Scales, Blinking, Fast Movement, Regeneration, or some similar powerful innate. The "Bad" gamechangers would be 3 levels of the most hideous mutations possible(Though degeneration should be limited to 2), like Blurry Vision 3, Berserker 3, Teleportitis 3, Slow 3, or perhaps 1 of each if you're really lucky. In addition to this(though I don't know how code-viable this is) things like inhuman lower torsos like Nagas or Centaurs, and perhaps even the "Large" and "Small" flags that would allow or disallow use of certain items would be possible.
What worries me most about this race is coding it in. I hope that since this race is a conglomeration of traits that already exist, coding a random generator of preexisting things would be relatively easy compared to creating new content, but as I know jack diddly about coding, I'm not too hopeful.
- For this message the author wizzzargh has received thanks:
- TotallyWizard