Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
Vestibule Violator
Posts: 1500
Joined: Monday, 3rd January 2011, 17:47
Spider Stomper
Posts: 211
Joined: Thursday, 5th January 2012, 08:32
Vaults Vanquisher
Posts: 486
Joined: Thursday, 28th June 2012, 17:50
Location: U.S.
Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Shoals Surfer
Posts: 311
Joined: Wednesday, 15th August 2012, 07:13
Vaults Vanquisher
Posts: 431
Joined: Friday, 30th September 2011, 01:00
Crypt Cleanser
Posts: 747
Joined: Friday, 6th January 2012, 12:30
Vaults Vanquisher
Posts: 482
Joined: Thursday, 16th December 2010, 21:08
Location: Savannah, Ga.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Lair Larrikin
Posts: 18
Joined: Wednesday, 14th November 2012, 15:22
Swamp Slogger
Posts: 146
Joined: Saturday, 24th March 2012, 02:07
TotallyWizard wrote:Got this map and another couple of (I think) newish ones in a recent game, and they were great fun! Really broke up the tedium of the later D levels all being pretty much the same.
Dungeon Master
Posts: 431
Joined: Tuesday, 13th September 2011, 17:34
Cocytus Succeeder
Posts: 2297
Joined: Saturday, 14th April 2012, 21:35
Dungeon Dilettante
Posts: 3
Joined: Monday, 2nd July 2012, 17:49
Vestibule Violator
Posts: 1500
Joined: Monday, 3rd January 2011, 17:47
Return to Game Design Discussion
Users browsing this forum: No registered users and 64 guests