I suppose I should also note quivering of items too. Something that slightly annoys me as when my Orc Knight buddy decides to drop his 200+ stack of whatever Bolts to pick up a stack of 5-6 Bolts of Flames. Now arguable for an Orc Knight it doesn't amount to much of a problem since they are usually better off in Melee, but I think it deserves mentioning here as well.
About the only thing I can really suggest is perhaps different enemies should make different calls on weapon pick up to try to keep things varied and different, or different situations will prompt different enemy responses - unique's don't like to switch out their choice weapons for example, a Kobold will swap 200 Bolts for 2 Silver Bolts but a Yaktaur won't, if an enemy notices an Undead Player Character then they will set a higher priority to Holy Wrath weapons, certain enemies like Efreets will prefer to use Flaming Weapons over anything else, if a certain weapons comes up like Whip of Electrocution then monsters will covet it a bit more regardless of it perhaps doing a little less damage then their current weapon, etc.
JeffQyzt wrote:That should definitely not be happening for Fannar - he's got his staff specified as his 'signature' weapon - he's only supposed to pick up another staff of cold or a (quarter)staff of freezing. If you've got a save with this happening, you should submit it on Mantis.
I caught it in my Let's Play Video -
http://www.youtube.com/watch?v=sl1RsR4Fxzg&feature=youtu.be At time slot 45:35 I notice his 'dropped' Staff of Cold since it wasn't there before, before I happen upon Fannar himself - now holding the Axe.
On the note of Saves though, where do I find that - I haven't played my High Elf Warper yet past the point where the video ended yet. Anyhow, writing up the Bug Report then.
Edit: Nevermind, I found it.
Anyhow, Apparently the 'Signature' Weapon deal doesn't happen until version 0.12 so Bug is resolved.
Still, that doesn't resolve the whole issue of enemies picking up weapons in a rather poor matter.