Dungeon Dilettante
Posts: 1
Joined: Wednesday, 5th December 2012, 09:58
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Dilettante
Posts: 1
Joined: Wednesday, 5th December 2012, 09:58
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Jabberwocky wrote:it's a clustering illusion.
Abyss Ambulator
Posts: 1093
Joined: Sunday, 12th August 2012, 02:29
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
nordetsa wrote:Unfortunately it never seems like an illusion to me and I keep believing something must have been done to the monster spawning system.
Vaults Vanquisher
Posts: 451
Joined: Sunday, 11th September 2011, 00:07
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