Friday, 18th February 2011, 04:02 by TwilightPhoenix
Ok, here we go. Ignore the above entries on Ash and the incomplete one on Beogh. It seems there's a lockout timer on editing. That sucks. :/
Ashenzari: Always knows where you are at and can see invisible and has clarity. Maybe can even curse your gear through some method, such as melee attacks? Although it won't be friendly, maybe high piety followers of Ashenzari can get LOS from the ghost, including seeing invisible in its LOS?
Beogh: Can smite the player and may have Orcs have appropriate difficulty to the depth paying respects to the fallen saint. Maybe neutral if the player is a high piety Beogh follower?
Cheibriados: Moves slowly, but can does extra damage the bigger the speed difference is between the player and the ghost. Is also probably rather durable too.
Elyvilon: Referred to as a "holy spirit" or some such and is considered a holy being instead of being undead. Always unarmed and neutral unless you're an evil species, follow an evil god, or perform "evil acts", such as casting necromancy, within its LOS. May avoid conflict unless provoked and may heal non-evil monsters around it (and perhaps the player on rare occasions and/or if they're following a good god). This may be a bit much, but perhaps if the player is a high piety followed of a good god, the ghost will be an ally (but won't leave the floor) and follow the player healing them from time to time? That might make a floor an ez-mode though.
Fedhas: Fungus and maybe even spores spawn near where the ghost starts on the floor, as Fedhas would have decomposed the corpse. Can walk through and fire through plants and ally plants will not attack them. If the player is undead, may attempt to decompose them, aka an alternate flavor of Dispel Undead.
Jiyva: Generated with zero gear (eaten by slimes) and is a slime itself (not undead, etc.) Has acidic attacks, can eat floor items, and can split. Perhaps has mutagenic attacks or can split off allies when damaged? Is neutral to Jiyvites and, if generated, needs to be killed along with the Royal Jelly (and any other Jiyva ghosts) to erase Jiyva from existence. If Jiyva is killed before encountering it, it cannot be generated. Maybe undead Jiyvites can create Jiyva ghosts?
Kiku: Can invoke torment and attacks are pain branded. May also know necromancy spells, even if the player didn't know them.
Lugonu: Can blink and has distortion branded attacks. Maybe space occasionally distorts in its vicinity, making minor cosmetic changes to the dungeon and popping out a demon appropriate to depth. Maybe even have Lugonu follower ghosts only spawn in the Abyss? If not, maybe can banish?
Makhleb: Heals when killing things, such as player summons. Can toss around minor/major destruction and summon minor/major servants.
Nemelex Xobeh: Ghost doesn't have any equipment (Nemelex took it all). Instead carries a deck of Destruction and/or Deck of Summoning and uses those in lieu of attacks, though it can still cast any spells it knows.
Okawaru: Has Heroism and Finesse.
Sif Muna: Ghost knows more spells than other ghosts. Maybe also fights exclusively with magic?
The Shining One: Player ghost is instead an angel of sorts and is treated as a holy being instead of being undead. At least neutral or friendly to players following good gods. Has a halo, holy wrath branded attack, and can invoke cleansing flame.
Trog: Can berserk, despite being a ghost. Never knows magic and is resistant to magic attacks. Perhaps has a few brothers in arms paying respects to the ghost, who will promptly show proper respect by going berserk and bashing the player's face in?
Vehumet: All spell-slots for ghosts are available, but instead can only have conjuration and summoning spells in them. Can shoot spells from farther away. Maybe only fights with spells?
Xom: Xom is Xom. Does random Xom effects to the ghost and perhaps the player while the two are in LOS (so Xom doesn't kill the ghost before you ever meet it). More likely to do good effects to you and bad to the ghost if you prove to be more amusing while you are in the ghost's LOS. Maybe has Chaos branded attacks?
Yred: Spawns with a named zombie/skeleton in addition to the ghost (death flavor text says he reanimated you) that is generated with similar types of weapon and armor (aka if the player was wearing a randart executioner's axe and wearing randart plate mail when they died, the skele/zombie will spawn with any old axe and heavy armor that can be generated at that depth, maybe even a lowly hand axe and chain mail). May also animate nearby dead, summon undead servants occasionally, and attacks are draining branded. Maybe mirror damage? Maybe can enslave the players soul, creating a ghostly duo if the player is killed by this ghost?
Zin: At least neutral to followers of good gods, is a holy spirit or some such instead of a ghost (holy being instead of being undead). Can recite and imprison the player. Attacks are also silver-branded, similar to the ammo, and do increased damage against more heavily mutated players (and polymorphed allies).
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
- For this message the author TwilightPhoenix has received thanks:
- evilmike