ebarrett wrote:1. Not everyone who won a handful of times is a good player
Everyone who has won a handful of times is a better player than me. No offense, buy why would anyone care who other people choose to believe is a good player? I believe that players who have won a handful of games are, on average, better than players chosen at random. Do you disagree?
2. Some good players have relatively low win rates
Point taken. Maybe the rating system isn't such a good idea. But that doesn't mean having a simple on/off toggle indicating the "good" players is a bad idea. Even here on the forum certain posters are color coded to show that they are "good" players. Nobody seemed to think THAT was such a bad idea.
3. The definition of a "good player" being subjective is a good reason this shouldn't really be an official feature
First of all, just because the definition of a good player is subjective, doesn't mean that there are not objectively good players and objectively bad players. Again, players who have won some percentage of their games (whatever you want that percentage to be) are, on average, better than players chosen at random, unless your definition of "good" is absurd.
4. Good players will most of the time be deep into the game because they spend more time winning (or getting close to winning) than losing
I think I made it clear that I understood this and that it was a problem for me (and perhaps others) because I really want to see how good players handle the areas of the game I have the most trouble at, which is much earlier in the game.
5. You can learn useful things from watching good players no matter where they are because the game never stops being about being generally smart in how you approach things whatever these things are, this is not a shooting game where you try to copy a superplay as best as you can
Agreed but if, like you say, getting far in the game doesn't make you good, then I'm still stuck not knowing who the good players are without just guessing, right? And if, like you say, some good players have low win rates, then they won't be spending as much time winning.
Again, I don't understand the resistance. Especially for a feature that is seemingly easy to add and that doesn't change the core of the game in any way. I agree that creating a rating system invites all sorts of social problems that other online games have but I don't see how a simple on/off would lead to the same thing.
It's hard for me to imagine other bad players or newbies not wanting this feature. Heck, it could even come with an opt-in so you can turn the feature on only if you want to.
All due respect, but none of the reasons you've stated above are actually reasons why the addition of this feature would be bad for the game. You've only stated a bunch of personal opinions regarding who you believe is a good player and what you believe is worth learning from and what isn't.