Lair Larrikin
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Joined: Tuesday, 15th May 2012, 16:15
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
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Joined: Tuesday, 15th May 2012, 16:15
Barkeep
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Ziggurat Zagger
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Lair Larrikin
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Crypt Cleanser
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Blades Runner
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Cocytus Succeeder
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Maximus wrote:Makes logical sense
Ziggurat Zagger
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Maximus wrote:Let me make clear that the monster would have to die from poison alone to guarantee a corpse. So, you'd want to poison the creature (using a poison branded weapon or a poisoning spell) and then avoid killing them with a blow or bolt to guarantee a corpse.
Lair Larrikin
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Maximus wrote:So, you'd want to poison the creature (using a poison branded weapon or a poisoning spell) and then avoid killing them with a blow or bolt to guarantee a corpse.
Lair Larrikin
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Slime Squisher
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Vestibule Violator
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Cocytus Succeeder
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Maximus wrote:Tough crowd.
Lair Larrikin
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Crypt Cleanser
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Psieye wrote: it's hard to keep a polite and friendly demeanor even when paid to do just that in the face of a million repeat questions..
philosophy wrote:1358 Anti-grinding
1359 -------------
1360 Another basic design principle is avoidance of grinding (also known as
1361 scumming). These are activities that have low risk, take a lot of time,
1362 and bring some reward. This is bad for a game's design because it
1363 encourages players to bore themselves. Even worse, it may be optimal to
1364 do so. We try to avoid this!
Pandemonium Purger
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Joined: Monday, 24th October 2011, 06:13
Maximus wrote:Makes logical sense
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