Poison victims always leave corpses


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Lair Larrikin

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Post Thursday, 8th November 2012, 18:18

Poison victims always leave corpses

It would add some interest if corporal beings that died from poisoning always left a corpse behind. Makes logical sense that succumbing to poison wouldn't cause a body to disintegrate. Gives poisoned weapons a little extra value, especially for characters with a fast metabolism or with the hunger penalty.
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Barkeep

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Post Thursday, 8th November 2012, 18:59

Re: Poison victims always leave corpses

It make sense that being killed by any means makes your body vanish. I can't say for sure, but I speculate that corpse drop rates are driven 100% by game balance.

Making corpses hugely more available to poison users would change necromancy waaaaay more than it would the food game.
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Ziggurat Zagger

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Post Thursday, 8th November 2012, 19:27

Re: Poison victims always leave corpses

making people switch to poison weapons for killing blows or easy kills is a great idea, yes

Lair Larrikin

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Post Thursday, 8th November 2012, 19:35

Re: Poison victims always leave corpses

Let me make clear that the monster would have to die from poison alone to guarantee a corpse. So, you'd want to poison the creature (using a poison branded weapon or a poisoning spell) and then avoid killing them with a blow or bolt to guarantee a corpse.
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Crypt Cleanser

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Post Thursday, 8th November 2012, 19:36

Re: Poison victims always leave corpses

It's tedious, counter intuitive and broken.

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Blades Runner

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Post Thursday, 8th November 2012, 19:38

Re: Poison victims always leave corpses

Hamburger is still edible. Poisoned meat less so. Don't get your realism mixed up in my fantasy!

Cocytus Succeeder

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Post Thursday, 8th November 2012, 19:40

Re: Poison victims always leave corpses

Maximus wrote:Makes logical sense
It does. But it's a mistake to think that kind of common sense should ever have priority over game balance.

Game sense > real world sense when considering features of a game

Ziggurat Zagger

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Post Thursday, 8th November 2012, 19:41

Re: Poison victims always leave corpses

Maximus wrote:Let me make clear that the monster would have to die from poison alone to guarantee a corpse. So, you'd want to poison the creature (using a poison branded weapon or a poisoning spell) and then avoid killing them with a blow or bolt to guarantee a corpse.


Yeah, so what? My point about easy monsters still stands. (Also, a venom weapon doesn't deal only poison damage, in case you were thinking that, but this is a less important argument)

jwb

Lair Larrikin

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Post Thursday, 8th November 2012, 20:00

Re: Poison victims always leave corpses

Maximus wrote:So, you'd want to poison the creature (using a poison branded weapon or a poisoning spell) and then avoid killing them with a blow or bolt to guarantee a corpse.


This is the kind of thing crawl design tries to avoid.
jotwebe on #crawl

Lair Larrikin

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Post Thursday, 8th November 2012, 20:07

Re: Poison victims always leave corpses

Tough crowd. Ok, it was just a thought I had while playing last night. Had a poison branded weapon early and would use it to hit a monster, poisoning it, and then back away waiting for it to die from poisoning while avoiding taking melee damage.

Slime Squisher

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Post Thursday, 8th November 2012, 20:09

Re: Poison victims always leave corpses

I think it's easier to find a way to get done with the food clock once and for all :)
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Vestibule Violator

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Post Thursday, 8th November 2012, 21:38

Re: Poison victims always leave corpses

And if you kill it with fire, it should be BBQ and edible by all.
And if you kill it with ice, it should last longer before spoiling.
And if you kill it with maces or staves, it should be tenderized.
And if you kill it in the shoals, it should be marinated.
And if you kill a fish, it should be edible by all because lots of people like sashimi.

Cocytus Succeeder

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Post Friday, 9th November 2012, 00:13

Re: Poison victims always leave corpses

Maximus wrote:Tough crowd.
It is, but this is a common phenomenon in forum communities (and other, real world scenarios): you stick around long enough you start getting bombarded with the same kind of questions over and over again - it's hard to keep a polite and friendly demeanour even when paid to do just that in the face of a million repeat questions. It does feel unfair to the asker because as far as they're concerned this is the first time they're asking the question but because it's been asked by a million previous people, it really hits a nerve.

Lair Larrikin

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Post Friday, 9th November 2012, 00:41

Re: Poison victims always leave corpses

Aww...and here I thought I had invented the wheel!
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Crypt Cleanser

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Post Friday, 9th November 2012, 04:20

Re: Poison victims always leave corpses

Psieye wrote: it's hard to keep a polite and friendly demeanor even when paid to do just that in the face of a million repeat questions..


Yeah, sorry if I've been to concise.

Maximus, you may want to take a look to the Crawl philosophy (in game, press ? then N) and the refuse proposal list. You may understand better why people here think your suggestion is bad.

philosophy wrote:1358 Anti-grinding
1359 -------------
1360 Another basic design principle is avoidance of grinding (also known as
1361 scumming). These are activities that have low risk, take a lot of time,
1362 and bring some reward. This is bad for a game's design because it
1363 encourages players to bore themselves. Even worse, it may be optimal to
1364 do so. We try to avoid this!
Last edited by Grimm on Saturday, 10th November 2012, 05:26, edited 1 time in total.
Reason: fixed quote tags
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Pandemonium Purger

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Post Friday, 9th November 2012, 05:15

Re: Poison victims always leave corpses

Maximus wrote:Makes logical sense


balance > logical sense
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