Galefury wrote:I was serious about adding more infinite sources of Haste btw. Making everyone train the same spell school every 15-rune game is bad, and giving people the option to skip charms (or even to skip spells entirely, although such a version of haste would have to come with significant disadvantages unless its from a god) would most likely be better.
One interesting nerf would be moving it from charms to some other school. Lots of other spells that are always really good to have are charms, and distributing the "everyone must get this" spells a bit more widely instead of having most of them in a single school might be good. For example it could become a poison spell (and poison you instead of contaminating you, healing the poison also removes the haste of course). Or a tmut spell.
I like this idea.
I can see good arguments for increasing the level, since haste might be more comparable to icestorm than to freezing cloud (for example) but, in a way that's just quibbling over details and avoids the central problem.
My thought (which has been touched on above) on reading this thread was that haste should come with some other de-buff. You could make the argument that haste should make you more insubstantial (reduce HP), less coordinated at that speed (reduce combat or spellcasting prowess), or because of its power it might cancel out other effects (such as other buffs or transformations).
A good comparison is to ring of flames, which is L7 and quite useful, but has some significant drawbacks. Thinking of Chei worshippers who probably find cblink even more useful than others already do, one potential drawback could be to restrict translocations while hasted, limiting apportation, blinking or teleporting. ("Sorry, you are moving too fast."). So, yes, you could haste up before taking on that Pan Lord, but doing so would rather limit your escape options should things go wrong...
Anyway, I like the idea of it being a tmut, particularly if it is exclusive to some other tmuts.