Cocytus Succeeder
Posts: 2297
Joined: Saturday, 14th April 2012, 21:35
Magus Reactor Golem: player species idea
Concept: a golem with an organic magic reactor in it, giving it sentience and casting ability. The golem needs to 'eat food' to keep the reactor powered, which in turn is what powers the golem. It can self-repair (heal normally) but this requires work from the reactor. As does casting spells: it is 'fuel' intensive to cast magic.
Notable aptitudes:
HP: +2, MP: +4, Spc: N/A, Inv: N/A, Conj: +4, Hex: 4, Sum: -5, Nec: -3
- Fast metabolism 3
- Cannot shapeshift
- For every HP healed, lose 50 nutrition
- For every MP gained, lose 100 nutrition. MP regenerates very fast
- Spellhunger cannot be mitigated by Int or skill. You get a flat 50% off the hunger costs but they're constant (unless you find a staff of energy to further mitigate)
- Number of spellslots available = XL +3. That means you have very few spellslots to work with
- You can forget spells at will whenever you want
- You must destroy a spellbook to learn ONE spell from it
- Cannot worship gods (to prevent stacking up with the caster gods or Jiyva)
- Only partially resist torment
I can come up with flavour for those traits if people are interested, but crawl demands mechanics not flavour in idea content so I'll spare the flavour for now. The playstyle concept is a 'living, re-programmable wand': so long as you keep the reactor fed, you can blast away at your heart's content.
Optional features:
- Instead of evoking wands/rods, you 'eat' their charges (rods would have to act like meat rations instead of being a replenishing source of food)
- Scroll of recharging acts like a potion of porridge
- Potions have vastly reduced effects (less healing or less duration) but in exchange give a lot of nutrition
As a programmer, I look at this proposal and think "gosh that'd be a big workload to implement". But perhaps that is what's needed to scratch that itch of "want more MP to blast with", without stepping on the toes of all the existing ways of doing just that. Specifically, I've tried to avoid stepping on deep elf, tengu, troll, mummy and vampire feet when putting this together.