Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Idea: Wand of Apportation
Most of the wands / rods in the game are basically just canned conjurations, though there are some enchantments, dig, and teleport.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Spider Stomper
Posts: 233
Joined: Monday, 20th December 2010, 20:58
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
minmay wrote:It would be very annoying to identify, and nearly impossible to identify for players who don't know about it ahead of time.
Vaults Vanquisher
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Joined: Friday, 17th December 2010, 22:07
Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Vaults Vanquisher
Posts: 428
Joined: Friday, 17th December 2010, 22:07
smock wrote:Apportation on a unique blowgun would be great fun.
Swamp Slogger
Posts: 138
Joined: Friday, 14th January 2011, 11:54
Moose wrote:Personally, I think this game needs less apportation rather than more.
To me, it's just another cheesy little trick that casters can do that makes the game easier for then than melee characters.
Vestibule Violator
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Joined: Thursday, 16th December 2010, 20:52
Blades Runner
Posts: 555
Joined: Tuesday, 4th January 2011, 13:38
danr wrote:If it was available to pure fighters as well, you could create vaults where the ability would be useful, like a bunch of one tile squares of land surrounded by deep water, with an item or monster on each tile. It would be prohibitive to use levitation (w/o controlled flight) to retrieve the loot / corpses, but apportation could let you get the stuff.
Hmm... I might go design that vault anyway. I think I'll stick a centaur on the middle island just to be evil...
Temple Termagant
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Joined: Monday, 10th January 2011, 18:06
Blades Runner
Posts: 555
Joined: Tuesday, 4th January 2011, 13:38
lk1d wrote:Also maybe apportation on weapons of reaching? I recently missed out on CPM in the orc bailey with the moat, because I was separated from it by one square of lava . I think this adds a bit more flavour to the reaching brand which is less than stellar. That halberd could become a long spade?
Temple Termagant
Posts: 11
Joined: Monday, 10th January 2011, 18:06
Zicher wrote: Dependent on your weapon skill, with a grab check and a check for the space inbetween, so you don't drop the loot? With no intervening monsters (you don't want to grab the loot from their feet that easily?
Sounds very useful without being overpowered.
Halls Hopper
Posts: 82
Joined: Thursday, 16th December 2010, 22:14
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