Crypt Cleanser
Posts: 721
Joined: Thursday, 9th August 2012, 20:23
Expanding the Bestiary
Raptors - A deadly and cunning predator, the Raptor is a bi-pedaled reptilian creature that features vicious claws on both hands and feet, sharp teeth, and heavy tail. Their keen senses allow it to lock in on pray, and unlike most beasts a Raptor is smart enough to know how to get around most obstacles that may be in the way.
Originally mentioned by me at least in the Felid Overhaul/Removal thread, I think Raptors would be well suited for a D:20 to D:27 monsters, or a Realm of Zot monster.
Basically, Raptors are dinosaurs that hunted in packs, and if you watched Jurassic Park or Lost World, you would know they are smart enough to know how to use a door handle or outflank a guy with a gun. They would probably move at Felid or Centaur speed, and they would feature the ability to attack you with Claws, Feet, and Teeth - (if you watch the Discovery Channel, their usually tactic of dealing with prey is to jump on them and tear at them both the claws in their hands and feet)
Animated Armour/Automaton - A full suit of armor that has been enchanted with magic to become a moving armoured warrior.
Perhaps another decent Endgame monster, or something you might find running around in the Vaults or one of its sub-branches.
I think someone suggested they would like to see this sort of enemy. Anyhow, Animated pieces of Armour are nothing new, but it would basically be akin to having a piece of Plate Armor and a Weapon that moves around; possible may include Helmets, Boots, Shoes, Capes, or Shields. Unlike Dancing Weapons it would be a very low EV enemy and act quite slow and have great defensive ability and hit points.
Potentially this could be expanded into a high level Hex spell that would allow you to animate yourself a powerful guardian - done by simply laying down components on a square and casting the spell with perhaps some additional cost (maybe some of your Max Mana or perhaps a special item)
Preying Mantis - A large insect predator, duly named for its Praying-like attitude.
A simple insect monster could be added to pester new characters before reaching the Lair. I imagine it would be like a Worker Ant except it doesn't Poison and it hitting you with slow but accurate scythe-like movements.
Bone Horror - A powerful undead abomination, pieced together from the bones of many creatures.
Think Bone Dragon except you encounter this far earlier; probably before or around you start encountering the Vaults. Basically it would be similar to Small or Large Abominations except for the fact that it is made entirely of Bone and probably nothing more then a really big roadblock that is going to yield little experience but a huge loss of your nutrition from hacking at it all day.
Brigand/Looter/Bandit/Grave Robber - Some Adventurer of a rather shady background who entered the Dungeon for one reason or another. Regardless of the reason, they wouldn't mind helping you lighten the weight of your pack.
I wouldn't mind seeing a few more Humans or some other Out-Of-Dungeon type monster running around. The unique are great to add spice but I'm sure not everything that enters the Dungeon necessarily has a name for itself. No idea where these would appears - maybe early dungeon a little after you start running into Ogres.
Defining the Roguelike Genre