Slime Squisher
Posts: 332
Joined: Friday, 4th February 2011, 18:04
Location: The South, US
Traps->Statues?
TSE
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Slime Squisher
Posts: 332
Joined: Friday, 4th February 2011, 18:04
Location: The South, US
Vaults Vanquisher
Posts: 447
Joined: Thursday, 16th December 2010, 22:10
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Slime Squisher
Posts: 332
Joined: Friday, 4th February 2011, 18:04
Location: The South, US
Blades Runner
Posts: 555
Joined: Tuesday, 4th January 2011, 13:38
dpeg wrote:I don't think that we can easily move all traps to statues, simply for the T&D skill. (It could be argued that the skill should be simply removed, of course.) Also, not all traps are disliked: shafts and alarm traps are interesting, at least.
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