TwilightPhoenix wrote:Hnmm, interesting idea. Would Blasphemy have opposite effectiveness as opposed to Recite? Recite is awesome against Chaotic stuff and weakest against ordinary atheists, so perhaps Blasphemy could be the reverse (although perhaps harming Zin followers the most). Could be interesting if, in turn, Recite was more effective than normal on him and using Recite while he was using Blasphemy (or vice versa) would cancel each other out or something.
I kind of like this actually. I was contemplating undead/demonspawn and/or worshipers of evil gods being more resistant, due to not having virgin ears.
KoboldLord wrote:I don't see any major problem with the flavor of the idea; the fact that typical profane servitors are servants of Yredelemnul doesn't mean every such monster must also be. Probably there's somebody who would want to reserve the name for the Lord of a fifth Hell branch to rotate along with the existing four, but such a person should probably code it themselves if they want to see such a thing at any point in the future.
Blasphemy as a reverse-Recite would probably need to be scaled back quite a bit. It's really nasty to monsters, and such an ability used on the player wouldn't be very much fun. Unlike most monster debuffs, you wouldn't be able to equip the right item or block line-of-effect.
Desecrate is the most interesting ability currently in the proposal, but unfortunately it shares too much with the Mesmerize ability of mermaids and siren.
I just liked the name because I was looking for a fallen angel name associated with pride, and this one fit the bill. With blasphemy, I was mostly thinking that A) it's late game, B) it takes three turns and has a breath cooldown, and C) it's blocked by silence. That's not to say it still wouldn't need some nerfing even with all that.
With desecrate, I was having some trouble thinking of the opposite of a place where you can't attack, so the most interesting I could think of is a place where you can't escape. The differences between it and mesmerize are A) it's centered on a certain tile rather than a monster, B) you can move in any direction you like as long as still within the radius of the effect, C) teleporting away won't work, though it may buy you time until desecrate wears off, and D) MR does nothing. Hmm, maybe holy word/cleansing flame could have a chance to break it as well? If you just don't like the current proposed implementation, here are some other possible effects: Everything in the field deals and takes increased damage; all defensive stats are set to 0; randomly generating clouds.