Friday, 26th October 2012, 16:27 by Moose
But, once you know where everything is, it's not going to be fun the 2nd time you find that layout.
And on the other side of things, I hate the thought of needing to read a magic mapping scroll each time I find a new layout to make sure I don't miss the treasure I've worked so hard to get to. It's an unnecessary pain in the ass for me.
The fun of a new layout is the contents itself: the monsters, the geography, and such. Having to search 20 turns on every square (you know that magic mapping didn't always reveal everything, yah?) or fire off a dig at some wall that MIGHT have a treasure chamber behind it was just drudgery.
I'm so glad secret doors are gone, and I'd like to see secret walls go too. I vote that if we want to keep things interesting, we should keep designing interesting map layouts and vaults, which seems to already be the case.