Shoals Surfer
Posts: 301
Joined: Saturday, 21st May 2011, 08:23
"Tedious" is not a curse word in game design
viewtopic.php?f=8&p=59354#p59354
But it could be any thread really...
Solutions to problems are deemed "tedious," and therefore unacceptable.
Tedium is not a bad word. Doing something like this:
[*]Planescape Torment style resurrection. You come back, but without your memories. Apply amnesia to item identification, memorized spells, maps, maybe even skills. Wholesale amnesia or randomized selection from categories could work.
does not merit a response like this:
Amnesia of that type has the problem that there is nothing from stopping me from writing down the description of every, scroll, randart, potion, and map I find in case I die . This is just tedious and annoying
Games that reward real-life effort such as this have existed for a long time, almost since the dawn of gaming. How many of us remember using graph paper to map out dungeons in Magic Candle or Bard's Tale?
Anyway, I propose either we:
1) Get an working definition of "Tedious/Tedium" OR
2) Stop using it as a pejorative.