Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Show monster weapon in console
crate wrote:perhaps allow a player to define a highlight colour/brand/whatever you want to call it based on the weapon an enemy is wielding, like the current sleeping/unaware/ally/neutral highlights.
Wouldn't the overlap be a problem? I don't play console much, but hopefully someone who does can come up with a real proposal instead of vague ideas.
crate wrote:I suppose as long as it's something I can mess with in my rcfile I don't care too much because I'll just change my settings for the things I care about.
I think it would be much better to come up with a solution that works with default settings, since it's what the vast majority of users are using.
minmay wrote:Non-Unicode console makes up an enormous portion of your audience, possibly a larger one than Unicode console. Disregarding it is silly.
Why? Isn't unicode the default now? Is there any reason not to use unicode?
If so many players aren't using unicode, maybe it can be adressed, instead of dismissing it as an efficient solution. Unicode is widely used and supported by all platforms. The only issue I can think of is that no font have all symbols, and windows ones are especially lacking. But this isn't a deal breaker, we just have to be careful about our symbol selection.
Another solution I've been considering is to show it in the monster list. But it's not easy and I'm not sure it would be really helpful. If you know one of the gnoll has a polearm but not which one, you still have to examine each one.