Halls Hopper
Posts: 57
Joined: Sunday, 25th March 2012, 21:55
Setting up traps..
Any non-levitationg monster would trigger that trap when whalking on it.
Of course, traps set by the player would be dangerous for himself, too.
I mean setting up all the conventional traps, like:
- an alarm trap,
- a gas traps (by using potions; poison potion - potion trap, confusion potion - confusion trap etc.),
- an axe trap (by using axes),
- a missile trap,
- a teleport trap,
- web trap,
etc.
Also:
- an exploding mine (just a proposal),
- some magical ones, like dispel magic.
Zot trap is out of discussion, since most of them harms only the player.
The probability of setting up a trap (and turns required to do that) would be counted from the "traps & doors" value.