Halls Hopper
Posts: 80
Joined: Friday, 14th September 2012, 10:22
Weapons Mastery for Minotaur
At the beginning, we choose an weapon type based on base damage and availability, maybe reaching and cleaving. And that's it.
The point is, it's fixed at the beginning and not going to change.
Crosstraining don't help much on making decisions about weapons, since changing weapon type means waste of exp anyway.
For a melee character, even if you found a +3 demon trident of flaming at d:8,
it's unlikely that you change your weapon type from axe or long blade to polearm.
Because you already spent quite an exp on your weapon skill, and will find better one anyway. Maybe on the floor, maybe gifted by Oka/Trog.
I'd like to suggest
Weapons Mastery instead of Weapons Skills(LB, SB, Axe, PArm, M&F, St)
for Minotaurs(or Tengus) since they are weapons masters.
Maybe choosing an appropriate weapon type for situations can make the game more interesting
than choosing an weapon type at the beginning and not changing at all.
Or if this is a too much change, maybe we can tweak heroism buffing weapons skills to follow the highest one.
I believe oka don't want his gifts to be wasted.