Mines Malingerer
Posts: 35
Joined: Thursday, 9th August 2012, 13:56
Stalking?
I really liked that class.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
Posts: 35
Joined: Thursday, 9th August 2012, 13:56
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Crypt Cleanser
Posts: 645
Joined: Wednesday, 14th September 2011, 09:36
Location: <---
Vaults Vanquisher
Posts: 451
Joined: Sunday, 11th September 2011, 00:07
varsovie wrote:I would love to see evaporate come back with two changes :
Make it Lvl 4 and make miscast USE the potion and may create the cloud (1 to 3 radius) on top of @ instead of the target.
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Crypt Cleanser
Posts: 721
Joined: Thursday, 9th August 2012, 20:23
Vaults Vanquisher
Posts: 451
Joined: Sunday, 11th September 2011, 00:07
Davion Fuxa wrote:Kind of makes you wonder if this is the harbinger of Doom for the entire Transmutation School; and note I say school and not necessarily spells.
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
nicolae wrote:IIRC, weren't a couple Earth spells changed to Earth/Tmut to make them fit better for Stalkers?
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Swamp Slogger
Posts: 176
Joined: Thursday, 13th September 2012, 22:59
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Swamp Slogger
Posts: 176
Joined: Thursday, 13th September 2012, 22:59
Blades Runner
Posts: 554
Joined: Tuesday, 25th January 2011, 14:24
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
minmay wrote:I started making a patch for potions of beneficial mutation then realized that it would actually be faster for a dev to code it than it would be for them to merge a patch. Just sayin'
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Temple Termagant
Posts: 8
Joined: Monday, 8th October 2012, 18:14
dpeg wrote:What is important is to avoid tedium which actually yields gameplay benefits, or where players reasonably think it does. If someone wants to play a strange conduct game which then leads to bizarre actions, that's not much of a concern.
Blades Runner
Posts: 554
Joined: Tuesday, 25th January 2011, 14:24
dpeg wrote:JeffQyzt: It is not necessary to prevent all kinds of tedium -- in fact, that's impossible. What is important is to avoid tedium which actually yields gameplay benefits, or where players reasonably think it does. If someone wants to play a strange conduct game which then leads to bizarre actions, that's not much of a concern.
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
galehar wrote:You can just worship Jiyva if you like mutations.
Snake Sneak
Posts: 98
Joined: Wednesday, 15th August 2012, 23:31
MarvinPA wrote:No. They were removed in 0.12, though (along with Fulsome Distillation and Evaporate).
Confidence Interval wrote:Though if you find yourself there you may well conclude that you have been emmerded, to misuse a French term.
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Swamp Slogger
Posts: 159
Joined: Friday, 25th March 2011, 04:05
dpeg wrote:I believe that Evaporate+FD could make a comeback with a god... at least I have listed these as tentative minor power for random gods. The point is that for a god, the brokenness can be counteracted by a conduct.
Swamp Slogger
Posts: 159
Joined: Friday, 25th March 2011, 04:05
minmay wrote:Permanent effects from corpses are bad.
Crypt Cleanser
Posts: 720
Joined: Friday, 7th January 2011, 01:43
dpeg wrote:I believe that Evaporate+FD could make a comeback with a god... at least I have listed these as tentative minor power for random gods. The point is that for a god, the brokenness can be counteracted by a conduct.
duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Eji1700 wrote:minmay wrote:Permanent effects from corpses are bad.
Then don't make it permanent or every corpse.
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Jeremiah wrote:Still don't really get the "permanent effects from corpses are (always) bad" thing though.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
danr wrote:Good riddance, I say, never liked that class or those spells. Now the least fun thing left in the game is managing allies.
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