Mines Malingerer
Posts: 38
Joined: Tuesday, 28th February 2012, 00:57
Scroll of Summoning: data, questions and possible reform
The other thing I'd like to know is, does anybody like scrolls of summoning?
Finally I wanted to spitball some ideas about making the role of permanent summoned allies more defined and in line with the rest of the game. It came to my attention recently that a new card, The Mercenary, became a source of permanent friendly allies in 0.11 that wasn't a god exclusive, other than the scroll of summoning. I thought the card effect was instantly more interesting than SoS because it adds an element of risk vs. reward. As I understand it if you choose NOT to pony up the gold (does this increase based on the merc?) to hire on the mercenary the card will summon them anyway, with an empty coin purse and a belly full of hate for the player. Even more than that it's weighted towards power, so those with high evocations are more likely to take a shot at decks with mercenary in it, which are among the more common decks in the dungeon. ie. changes, defense and war, if they have the gold and power/escape options to risk it of course.
So the SoS begins to seem a little lame by comparison, especially considering the possible mercenaries. In my experience the one fairly weak abomination demands micromanagement that the current UI does not afford the player in order to keep it alive and kicking in melee with you. Seems a waste for the unique nature of it's summoning a permanent ally. I would really like to see SoS fill the role that wands of create monster have in POWDER. In POWDER they could be cursed, neutral or holy, depending on which gave the monster it created a 1%/5%/20% chance of being tame pets, with cursed giving 20% chance of creating angry monsters that are hostile regardless of if they would normally be. I'd like SoS to be reliable only some of the time, creating a permanent, random, durable summon of a list of possible monsters, with a chance of it being hostile. This would give a new element of danger to the scroll ID game, but also a reward with random variation. That seems to fit the design philosophy of crawl with the addition of The Mercenary while still letting them occupy two distinct item classes with the same role. After all we have 2 potions that heal, god healing of many types and regeneration. Why not 2 fairly rare, risky sources of permanent allies?
I think it would be agonizingly Fun to choose whether to burn up those 2 scrolls of summoning in my inventory, getting a pet rat with the first and a hostile dragon with the second. Or vice versa, getting an amazing one in a thousand scroll chance of that pet dragon being mine and then get lucky with a hostile rat. If we really want to make players sweat, make the monster selection totally random (restricting some monsters of course) and giving it up to a 50% chance of a hostile. Xom is highly amused.