Revise the rules for Polymorphing


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Monday, 3rd September 2012, 02:35

Revise the rules for Polymorphing

At the moment, Polymorphing seems to take what... hit dice into account?

In that fashion, I can wand of polymorph an unintelligent rat into a super-smart magically powered summoning Boggart (I have in the past!) or a harmless hippogriff into a fire crab.

Reeee-eeeeeeaaaaallllyyyyy.

Shouldn't other factors weigh in here, like rats... fight poorly and boggarts... mass summon Centaur Warriors and maybe oh, Hippogriffs fly and maybe claw and Fire Crabs... shoot fire everywhere like a freaking flamethrower on a gasoline soaked month-dry forest preserve.

I'm just saying, it seems a little unbalanced. And to be honest, I'm not quite sure hitting a boggart with the same polymorph would get me a rat or a fire crab back into a hippogriff. Sure, I assume it SHOULD work, but this is Crawl it's probably a one-way street and tentacled horror, here I come! Heck, I guess I'm just pissed I was doing pretty OK so far by my own standards and then Fire Crab on D5. Really. :/

Just wanted to know if there was anything in the works to consider revising this, or if it was deemed "that's the way that's gonna work, pal" because man.

n.b.: You may also use this thread to declare bingo.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Mines Malingerer

Posts: 31

Joined: Tuesday, 3rd January 2012, 08:44

Post Monday, 3rd September 2012, 03:09

Re: Revise the rules for Polymorphing

I don't know about "this is the way it's gunna work, pal" but I like the insane randomness of the currrent polymorph. It's not just changing into something similar - it's hugely random, and you can get bizarre results.

As a side note, wouldn't a rat into boggart be fairly non-threatening since it just casts Shadow Creatures? You'd end up with more rats.
User avatar

Vestibule Violator

Posts: 1509

Joined: Wednesday, 21st September 2011, 01:10

Location: St. John's, NL, Canada

Post Monday, 3rd September 2012, 03:43

Re: Revise the rules for Polymorphing

Using a different metric than HD (experience?) might make sense. I do think anything that you are polymorphing should polymorph before it falls off the wall. "The goblin falls off the wall. The gecko evaporates and reforms as a goblin! It was a wand of polymorph other." is a bit odd.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Slime Squisher

Posts: 400

Joined: Saturday, 24th September 2011, 03:45

Post Monday, 3rd September 2012, 03:59

Re: Revise the rules for Polymorphing

we could also just remove poly wand/spell. it's never really useful against dudes and when dudes use it on you it makes you want to tear your hair out.
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Monday, 3rd September 2012, 04:06

Re: Revise the rules for Polymorphing

Megika wrote:As a side note, wouldn't a rat into boggart be fairly non-threatening since it just casts Shadow Creatures? You'd end up with more rats.


I think Boggarts were neutered semi-recently, but back in 0.7/0.9-ish, you'd poly a rat into a boggart on D1 and it'd eat you alive with spammed summons.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Slime Squisher

Posts: 375

Joined: Sunday, 15th January 2012, 16:59

Post Monday, 3rd September 2012, 04:10

Re: Revise the rules for Polymorphing

Pros of polymorph wands: They provide an additional semirandom asset in combat that is not damage-dealing and does not mimic any other effects. They have different uses than other "attack" wands (which are based on MR or HP and resistances) which slightly increases tactical complexity.
Cons: The HD thing is counterintuitive and invites the use of spoilers.

I personally think they're ok.
User avatar

Dungeon Master

Posts: 332

Joined: Friday, 15th July 2011, 22:43

Post Monday, 3rd September 2012, 04:37

Re: Revise the rules for Polymorphing

I think a problem with Polymorph is that it shuts down enemies with equipped weapons (and particularly ranged weapons) a bit easily; as a Centaur earlier today I ran into an Orc Warrior who had a bow. I polymorphed it over and over, stepping away every other turn. It became a dwarf, a centaur, a human, and an orc warrior again before I got out of sight. It had to re-equip the bow each turn and gave me ample time to escape.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Monday, 3rd September 2012, 05:02

Re: Revise the rules for Polymorphing

The bots have hippogriffs at 7 hit dice and fire crabs at 8, so it's not exact. Perhaps it should be?

Contra eeviac, poly is hell of useful in certain specific situations, especially for early melee builds with poor ranged.

Spider Stomper

Posts: 211

Joined: Thursday, 5th January 2012, 08:32

Post Monday, 3rd September 2012, 05:05

Re: Revise the rules for Polymorphing

roctavian wrote:I think a problem with Polymorph is that it shuts down enemies with equipped weapons (and particularly ranged weapons) a bit easily; as a Centaur earlier today I ran into an Orc Warrior who had a bow. I polymorphed it over and over, stepping away every other turn. It became a dwarf, a centaur, a human, and an orc warrior again before I got out of sight. It had to re-equip the bow each turn and gave me ample time to escape.


How is this a problem? It's a clever and flavorful solution to a very specific difficulty.
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 3rd September 2012, 08:55

Re: Revise the rules for Polymorphing

It turns the monster into one with similar HD (one more or one less is ok). It is very efficient against certain targets but always carries the risk of turning the monster into something nastier. I don't understand the OP's complaint. If it turned the monster into a similar monster, it would be very boring.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Slime Squisher

Posts: 341

Joined: Wednesday, 14th September 2011, 10:10

Post Monday, 3rd September 2012, 08:57

Re: Revise the rules for Polymorphing

galehar wrote: If it turned the monster into a similar monster, it would be very boring.


I couldn't agree more.
I think it would be super cool if a failed resistance check could inflict a mutation on the monster but I don't think the coding would be worth the effort...
My wins so far - FeBe, KoBe, DsCo, MDFi, DsBe

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Tuesday, 4th September 2012, 20:02

Re: Revise the rules for Polymorphing

If you have no other good way to take down an unseen horror, polymorphing it is not likely to result in something harder to fight.

Again I cite disintegration wands: incredibly useful in certain niches.
You fall off the wall. You have a feeling of ineptitude.

Swamp Slogger

Posts: 159

Joined: Friday, 25th March 2011, 04:05

Post Wednesday, 5th September 2012, 18:09

Re: Revise the rules for Polymorphing

Stormfox wrote:If you have no other good way to take down an unseen horror, polymorphing it is not likely to result in something harder to fight.

Again I cite disintegration wands: incredibly useful in certain niches.

How do you figure this out though without spoilers? My personal use of the polymorph wand was use it on a couple of threatening things(oh crap snake and i'm out of cure and really can't handle poison right now) until I started making extremely OOD stuff. I mean the ability to get an early boggart is just murder.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Wednesday, 5th September 2012, 21:27

Re: Revise the rules for Polymorphing

If you are really interested you can always go into wizmode and just polymorph some things and see what happens. Otherwise, enough experience will teach you.

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Thursday, 6th September 2012, 13:02

Re: Revise the rules for Polymorphing

Boggarts are extreme outliers for the current polymorph mechanism because their HD value is all out of proportion to their ability to kill you.

Perhaps in addition to the HD check, the native depth of the monster relative to the current dungeon depth needs to be checked. Anything more than, say, 3 levels out of depth gets removed from the list of possible polymorphs. You will still get something comparable to the original monster, but it would not likely be something unexpected for where you are in the dungeon. So no rats --> boggarts or hippogriffs --> fire crabs, unless you're testing or using that wand at boggart or fire crab depth...and if you're that deep, you should be able to handle it.
You fall off the wall. You have a feeling of ineptitude.
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Thursday, 6th September 2012, 13:38

Re: Revise the rules for Polymorphing

on the other hand, boggarts have shadow creature, so they'll summon depth appropriate monsters. And you can poly them again, they have terrible MR. I think polymorph works very well. It can be effective at disabling some monsters but carry the risk of creating a stronger one. You should be prepared.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Thursday, 6th September 2012, 13:51

Re: Revise the rules for Polymorphing

The human evaporates and reforms as an eye of devastation!
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 17 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.