The Crawl Light thread
Posted: Tuesday, 4th September 2012, 23:15
Wherein we discuss shortened dungeons, difficulty levels, implicit ammo, and other abominations!
Crawl Light, for those unfamiliar with it, is a fork of Dungeon Crawl: Stone Soup that's been active for a little over a year by this point. The fork is based on the 0.8 codebase, but has imported a great deal of the Stone Soup changes made since then (though said importing is an ongoing process, and there's a lot of stuff I'd like to have that hasn't been imported yet).
Highlights of Crawl Light include:
Squarelos!
Replacement of the hunger clock with glow costs!
Difficulty levels!
Length reduction of 1/3!
DoomRL-style sidestepping!
Brogue-style monster pursuit!
And much, much more! Order now and I'll throw in a second one absolutely free, etc. etc.
The Github page is here, and the changelog (mostly up-to-date with new features, but glosses over most of the imports) can be viewed here. Alas, there is no longer a public server available. Windows and Linux binaries (last updated April 4 2014 at 6:00 AM EST) are available. We also have an IRC channel on FreeNode, #CrawlLight.
The current state of Crawl Light 0.2 trunk is this: I have implemented most of the new stuff I want to see in Crawl Light 0.2, save a few things like the removal of paralysis and additional nastiness for some of the Hell branches. Most of the work to do before the 0.2 release will consist of importing desired changes from Stone Soup and testing/tweaking of the existing stuff. Any feedback, therefore, will be appreciated (keep in mind that achieving perfect balance isn't the foremost concern in 0.2; the intent is for the next version, 0.3, to be a "tournament-grade" version of 0.2).
Crawl Light, for those unfamiliar with it, is a fork of Dungeon Crawl: Stone Soup that's been active for a little over a year by this point. The fork is based on the 0.8 codebase, but has imported a great deal of the Stone Soup changes made since then (though said importing is an ongoing process, and there's a lot of stuff I'd like to have that hasn't been imported yet).
Highlights of Crawl Light include:
Squarelos!
Replacement of the hunger clock with glow costs!
Difficulty levels!
Length reduction of 1/3!
DoomRL-style sidestepping!
Brogue-style monster pursuit!
And much, much more! Order now and I'll throw in a second one absolutely free, etc. etc.
The Github page is here, and the changelog (mostly up-to-date with new features, but glosses over most of the imports) can be viewed here. Alas, there is no longer a public server available. Windows and Linux binaries (last updated April 4 2014 at 6:00 AM EST) are available. We also have an IRC channel on FreeNode, #CrawlLight.
The current state of Crawl Light 0.2 trunk is this: I have implemented most of the new stuff I want to see in Crawl Light 0.2, save a few things like the removal of paralysis and additional nastiness for some of the Hell branches. Most of the work to do before the 0.2 release will consist of importing desired changes from Stone Soup and testing/tweaking of the existing stuff. Any feedback, therefore, will be appreciated (keep in mind that achieving perfect balance isn't the foremost concern in 0.2; the intent is for the next version, 0.3, to be a "tournament-grade" version of 0.2).