Problems with Fruit
Posted: Sunday, 2nd September 2012, 16:46
Edited now that this was split and made into a new thread
I have one big problem with food - specifically fruit. Let me try to explain with images:
The fedhas fruit pursuit is one of the biggest gambles in the game if you are an early worshiper. You either stumble upon enough ammunition to make 51 oklobs (the last screenshot, taken by a character at clvl4) or barely have enough to make 1/8th of a ring of plants, let alone the oklob afterwards. You either get all that fruit and hoard it for Zot:5, or you actually use it to get out of tough situations like fleeing when all other escape options have been exhausted. There are some ridiculously huge vaults and shops packed with fruit, and they are not common enough to make fedhas a reliable experience - you either get to use his later abilities or you just flat out do not get to use them. You are denied his divine abilities not because of a lack of piety, but because of a spawn rate. Not even nemelex suffers from this variability. No other god does. And fedhas is not even considered a chaotic god. We might as well call that mace randart the Freeze Dried Banana of Variability.
The Ammunition overhaul accomplished two things: it gave enchant weapon scrolls a more narrow niche in the game by making ammunition unenchantable, and as a direct consequence it eliminated inventory clutter caused by like-branded ammunition with different enchantment levels. This leaves scrolls, potions, and food as the biggest inventory clutter. While potions and scrolls have different effects and are worthy of the space and weight they occupy, food differs only slightly in weight, leaving the significant difference of satiation level and reagent potential. Here is a list of all "permafood" in crawl, in order of normal satiation satisfaction:
Yes, that is twenty-two different item types, some of which satisfy the exact same satiation level. This is clutter. This is unnecessary. And, most importantly, most of it will not be missed if it is removed. We probably do not house grape fanatics that will throw endless blame onto whatever developer ultimately removes meat rations, beef jerkies, cheese, oranges, bananas, lemons, pears, apricots, rambutans, lychees, strawberries, and grapes from the game. People will not fork Crawl because cheese is no longer in the game. Even this change leaves 10 types of food, though three are somewhat special (honeycombs, royal jelly, ambrosia). Bread rations, not meat, could be the top food item - kobolds can take the hit, spriggans cannot.
I have one big problem with food - specifically fruit. Let me try to explain with images:
The fedhas fruit pursuit is one of the biggest gambles in the game if you are an early worshiper. You either stumble upon enough ammunition to make 51 oklobs (the last screenshot, taken by a character at clvl4) or barely have enough to make 1/8th of a ring of plants, let alone the oklob afterwards. You either get all that fruit and hoard it for Zot:5, or you actually use it to get out of tough situations like fleeing when all other escape options have been exhausted. There are some ridiculously huge vaults and shops packed with fruit, and they are not common enough to make fedhas a reliable experience - you either get to use his later abilities or you just flat out do not get to use them. You are denied his divine abilities not because of a lack of piety, but because of a spawn rate. Not even nemelex suffers from this variability. No other god does. And fedhas is not even considered a chaotic god. We might as well call that mace randart the Freeze Dried Banana of Variability.
The Ammunition overhaul accomplished two things: it gave enchant weapon scrolls a more narrow niche in the game by making ammunition unenchantable, and as a direct consequence it eliminated inventory clutter caused by like-branded ammunition with different enchantment levels. This leaves scrolls, potions, and food as the biggest inventory clutter. While potions and scrolls have different effects and are worthy of the space and weight they occupy, food differs only slightly in weight, leaving the significant difference of satiation level and reagent potential. Here is a list of all "permafood" in crawl, in order of normal satiation satisfaction:
Yes, that is twenty-two different item types, some of which satisfy the exact same satiation level. This is clutter. This is unnecessary. And, most importantly, most of it will not be missed if it is removed. We probably do not house grape fanatics that will throw endless blame onto whatever developer ultimately removes meat rations, beef jerkies, cheese, oranges, bananas, lemons, pears, apricots, rambutans, lychees, strawberries, and grapes from the game. People will not fork Crawl because cheese is no longer in the game. Even this change leaves 10 types of food, though three are somewhat special (honeycombs, royal jelly, ambrosia). Bread rations, not meat, could be the top food item - kobolds can take the hit, spriggans cannot.