Halls Hopper
Posts: 57
Joined: Monday, 15th October 2012, 17:02
Curse/Trap/and possibly Ash reform
How many times have you died from a trap aside from your first couple of games as a newbie?
And curses? When has a cruse REALLY been an issue?
I propose we amp it up a bit and make these as dangerous as they should be!
Traps: Firstly I think trap detection is way too easy. At trap skill lvl 3 I'm finding it fairly easy to even detect Zot traps. That needs to really be fixed. If we want to be able to easily detect traps the investment should be a lot higher than just a couple skill levels.
Next, and here's where things get interesting, traps should be more than just physical damage nonsense. Anyone here ever play Shiren The Wanderer? THOSE were REAL traps!!!
Equipment corrosion trap
Food rotting trap
Paralyze trap
Here's a link for more ideas: http://shiren.wetpaint.com/page/Traps
Right now, the traps feel like "Babies First Roguelike: lets hold your hand through everything edition". I have absolutely no fear of traps unless i'm walking around with 5HP. But realistically, I wouldn't really be doing that unless I were running from something - and even then, I still have no fear of running into traps! That needs to change! This is a dungeon that supposed to be filled with terrible things!
Curses: Curses.... curses.... curses.... probably the most irrelevant "negative" thing that can happen to the player. The strange thing is, no one seems to want to do anything to change this.
Here's my proposal which would still leave Ash unchanged (for the most part)
Curses should semi permanently (until a scroll of remove curse is used) reduce weapon attributes by a random number. We can use a five sided die to determine the number and keep it balanced. I think a 10 sided die would be too harsh. Thoughts on that?
>your +0,+0 shortword was cursed
>you feel a negative energy lingering on your cursed -2,-3 shortsword
It would look something like that, I suppose. This would add some actual FEAR and penalty to curses rather than just a small nuisance...
Here's where ash comes into play. Since curse are seen as beneficial to ash, what if curse did the opposite for weapon attributes and instead acts as semi permanent enchantments on the equipment you curse under Ash's influence?
>You curse your +0,+0 shortsword
>Ashenzari appreciates your dedication and unveils the hidden power within the curse
>cursed +3,+2 shortsword
Uncursing it to change equipment will dispel the "enchantment" and revert it back to its +0,+0 state.
Thoughts on this?
Thanks. Hope you guys like this.... I think it's simple enough, adds tons of flavor, and makes the game a bit more dangerous (which I think is greatly needed in some points!)