Halls Hopper
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Re: Curses
Regarding gradual uncursing, I think I'd prefer an all-or-nothing system.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
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some12fat2move wrote:Proposal #2 - Remove scrolls of remove curse entirely so the only way to remove curses is enchantment scrolls.
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nicolae wrote:some12fat2move wrote:Proposal #2 - Remove scrolls of remove curse entirely so the only way to remove curses is enchantment scrolls.
How would you uncurse jewellery?
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Tartarus Sorceror
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minmay wrote:More inventory clutter.
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KoboldLord wrote:You can't make a -6 intelligence ring interesting, because there's no counter-argument against removing it and chucking it in the trash, even if it is slightly inconvenient to do so.
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Davion Fuxa wrote:Right now we have a system where it is 'slightly inconvenient' to get cursed items in part because Remove Curse and Identify can help you avoid them - not to mention other consumable items like Enchant Scrolls. If Curses were more unavoidable or permanent then you that -6 intelligence ring becomes more interesting.
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Davion Fuxa wrote:but when it is cursed it provides interesting gameplay decisions in terms of whether they should use Enchant Scrolls/Remove Curse Scrolls to remove the effect immediately, or to wait with the item much like you would with a bad but not terrible mutation.
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KoboldLord wrote:The best way to 'fix' curses is to include more curses that are double-edged. Distortion is a great game feature, and more such curses would be a good change. Sticky curses could even remain, since the major problem with item stickiness is the lack of variety.
Remove negative enchantments and egos except as an artefact property. You can't make a -6 intelligence ring interesting, because there's no counter-argument against removing it and chucking it in the trash, even if it is slightly inconvenient to do so. A +6 intelligence ring that has a curse that gives -3 to strength and dexterity, or a +6 intelligence ring that you can't take off casually, or a +6 intelligence ring that is noisy, or a +6 intelligence ring that occasionally dispels your buffs would all present an interesting choice at least some of the time.
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TwilightPhoenix wrote:I don't know why, but reading Turgon's post about that potion of death gave me this half-baked idea that might be utterly horrible in every way, shape, and form.
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