Monday, 14th February 2011, 06:08 by KoboldLord
Pan loot is, for the most part, equivalent to floor trash in the main Dungeon. On a typical level, you will find a few food items and several consumables, which appear to be distributed roughly the same as they are anywhere else. Cure mutation potions and acquirement scrolls are still crazy-rare. Unlike the main Dungeon, however, you get almost no equipment drops since most of the residents don't require equipment, and what little can drop will be inferior to what you already have. If a random Pan Lord vault generates, you will get one to four slightly better items, usually a staff, spellbook, weapon, armor, or miscellaneous item. Or a Demonic Rune. Sadly, you usually already have a full set of staves and miscellaneous items, and the weapon and armor you already have will always be better otherwise you wouldn't have made it this far.
The real treasure is the fact that you're facing an unlimited supply of predictable punching bags. Once you've gotten used to demon tricks and can deal with 1s without grave risk, you can effortlessly fill your xp pool and spend it as you like. Beyond basic competence at killing things, the only thing required here is the ability to escape from a bad starting position when you arrive at a new level. I've been air-dropped into the Hellion Island vault, for instance, and just last week I got dropped into Lom Lobon's room no more than four tiles away from him. I didn't actually even know that was possible.
Hell and Tomb have higher average difficulty, but they don't have the difficulty spikes involved with getting dropped onto Hellion Island. Additionally, they suffer a bit from Poor Predictable Rock and you can usually clear a couple of them much more easily than the others based on your resistances and available attacks. Rather than having Pan ramp up in difficulty to defeat the badwrongfun of some hypothetical poopsocker, I'd rather Pan start with a difficulty commensurate with the other post-endgame branches and stay there.
I did notice new layouts for some of the unique Pan Lords' levels last time I went through, and I liked what I saw. It might have been just the unfamiliarity throwing me off, but it seemed harder to steal the goodies without coming under fire.