Halls Hopper
Posts: 57
Joined: Monday, 15th October 2012, 17:02
Re: Spider god
Roderic wrote:Aren't the apts and natural abilities kept after the transformation? Being a spider does not mean one has to be the same kind of spider. It would be good if different abilities could lead to real variations in the "spider play-style".
Edit: yeah, they are. The species choice matters at least in theory...HOW BEING A SPIDER FOREVER EFFECTS DIFFERENT SPECIES
* Generally: treat as unlimited spider form.
Herbi|carni|saprovore and gourmand mutations become irrelevant.
Mutations suppressed in Spider Form remain suppressed (claws, scales, hooves, constricting body parts, resistances, etc.).
Spider Form replaces innate stealth bonuses, size, and speed.
Healing rates, metabolism, see invisible, innate magic resistance, and other intrinsics are retained in Spider Form.
Aptitudes remain the same. (+10% failure rate of Spider Form stays)
* For specific species [for later]:
Merfolk, Octopodes lose ability to swim.
Tengu can still fly.
Octopodes keep their rings (as in Spider Form).
Vampires, Demonspawn are unholy for holy wrath. (Spider Form effects)
Felids still retain the extra-life mechanic.
Vampires still retain their unique feeding system.
Minotaurs lose retaliatory headbutt in Spider Form but gain retaliatory bite (standard poison only).
It seems to me that merfolk are the most perjudicated because they do not retain their gimmick. What about not fumbling or slowing just in shallow water because they still retain a natural affinity to water?
Draconians lose the breath weapon if they have got one after maturity ?
Probably nagas (not mentioned here) are also deprived of their gimmicks and replaced by spider-like ones but they are indeed the kind of species closer to spiders in some sense (stealth&poison) and the opposite in other (slow vs fast, +rP vs -rP), and they would not need to become spiders if they are snakes after all... unless for some convenience they want to become faster
Ah, my mistake. Will Demonspawn keep gaining DS mutations upon level up? Could be interesting.
But my issue still stands somewhat... after worshiping this god, almost equipment becomes useless to the player, including weapons im assuming - which would then pretty much NULL any weapon apts. I really hate heavily equipment depraved playstyles/species. Half the fun of Crawl is finding amazing randart/fixdart equipment!!!
Most people will probably pick a Troll or any other high unarmed apt species to worship this god..... I love the idea of the god but I'm trying to not let it get so niche. You know what I mean?
What if the player retains their upper torso? (pic related: http://i.imgur.com/HqB3H.jpg) Silly idea?