Crypt Cleanser
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Re: Demonspawn seem so incredibly weak
So by giving the mutation early it may unbalance it.
thanks for the gym equipment
the plane crashed
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Crypt Cleanser
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Ziggurat Zagger
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Slime Squisher
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XuaXua wrote:dpeg wrote:3. Following Okawaru (silently) prevents Demon Guardian from coming up.
If it isn't already implemented, Demonspawn with the mutation should get a warning if they try to follow Okawaru.
Pandemonium Purger
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Slime Squisher
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Bloax wrote:Wouldn't giving Demonic Guardian a On/Off switch solve the entire problem?
Halls Hopper
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Barkeep
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XuaXua wrote:dpeg wrote:If it isn't already implemented, Demonspawn with the mutation should get a warning if they try to follow Okawaru.
Temple Termagant
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Swamp Slogger
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Cedor wrote:Maybe, you could install some lineage for Ds (I think monstruous is a good idea, even if I can't play it), defining some subsets we could instantly identify, and maybe allowing us to choose it (and leave the door open for a full random Ds) during char creation.
Dungeon Master
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Swamp Slogger
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dpeg wrote:Clawless Victory: I am afraid this goes very much in the opposite direction to how we (or at least I) see DS.
The two randomised species (DS and Dr) are about adaptation, and they do that in different ways: DS with random mutations throughout the game; Dr with aptitude changes and fixed mutations at a specific, single moment (XL 7).
Letting players choose the lineage (or similarly, the Dr colour) would remove the need for adaptation and instead turn DS and Dr into a number of subspecies, picked at game start.
Furthermore, introducing aptitude modifications to DS would blur the mechanics between DS and Dr, and quite needlessly so, in my opinion.
Crypt Cleanser
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Letting players choose the lineage (or similarly, the Dr colour) would remove the need for adaptation and instead turn DS and Dr into a number of subspecies, picked at game start.
Snake Sneak
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Pandemonium Purger
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pubby wrote:"Your demonic ancestry asserts itself, [A] demonic guardian or [B] magic resistance?"
pubby wrote:It could be reasoned that they can inherit from either their mother or father and because they're demons they get to choose.
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Dungeon Master
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Halls Hopper
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Ziggurat Zagger
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dpeg wrote:KoboldLord: I have had games where the guardian came late in the fight, and turned the tide.
I guess what you're implying is that the DG mutation should come early (first or second slot) and grow in a not-as-random-as-now manner.
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Dungeon Master
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Swamp Slogger
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Crypt Cleanser
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ClawlessVictory wrote:Has anyone ever had any luck whatsoever running a demonspawn skald of Okawaru? I'd love to run a demonspawn hybrid but I can barely make it to the temple after countless tries. Perhaps I'm just getting bored and relying on tab too much...
edit: actually, now that I think about it, is a hybrid even possible with demonspawn? Their aptitudes are low across the board, forcing one to focus on either one or the other. I find myself dumping points into spears, fighting and dodging and holding out on casting until I my melee skills are at an acceptable level, but demonspawn make for pretty lousy fighters... suggestions welcome.
dpeg wrote:5. Tentative new DS mutation: elemental attacks have a chance to temporarily provide the corresponding resistance.
Halls Hopper
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Spider Stomper
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crate wrote:Ds is pretty weak early game because of a combination of the -1 apts and (this is more important, and I suspect you don't even think about it) the 150 xp apt, plus you don't have anything to make up for it at xl1
Spider Stomper
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Spider Stomper
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dpeg wrote:Open issue: Some player quit when they get the monstrous DS set. Is this a concern?
KoboldLord wrote:No, I'm saying I don't like the feel of the current version at all.
dpeg wrote:minmay: It would be easy to have both Trog and Okawaru avoid DG. Should that be done?
Mines Malingerer
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Dungeon Master
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dpeg wrote:Here are the results of a not so short ##crawl-dev discussion:
1. Green/yellow scales give their resistances at level 2.
2. Powered by Pain is replaced by getting MP from killing casters.
3. Following Okawaru (silently) prevents Demon Guardian from coming up.
4. Tentative: Augmention is reversed: it buffs you while you're at high Health (akin to Sword of Power).
dpeg wrote:Altogether, DG should be less random: if it is selected, the first level should come early, and the later levels should come late (in a specified sense -- there 3*4+2=14 DS mutation levels).
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