Wandering Mushroom Timidity


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Mines Malingerer

Posts: 50

Joined: Monday, 20th December 2010, 06:21

Post Monday, 20th December 2010, 06:26

Wandering Mushroom Timidity

Why is it that the Wandering Mushroom minions evolved via Fedhas stop moving when an enemy is in sight?

Vaults Vanquisher

Posts: 447

Joined: Thursday, 16th December 2010, 22:10

Post Monday, 20th December 2010, 07:08

Re: Wandering Mushroom Timidity

That's their gimmick; they only stalk you (or follow you, if allied) when you (or in the case of alliance, your enemies) are out of sight.
User avatar

Halls Hopper

Posts: 62

Joined: Monday, 20th December 2010, 14:59

Post Wednesday, 22nd December 2010, 15:09

Re: Wandering Mushroom Timidity

Personally, I find it awesome. It's pretty easy to control who gets the last hit (preferably the player, for full EXP), in comparison to other minions.

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 105 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.