Dungeon Master
Posts: 291
Joined: Wednesday, 6th June 2012, 18:59
Monster invocations / god abilities
After a flurry of work, I've done enough work to show everyone an implementation of that idea. Behold: http://gitorious.org/crawl/crawl/commits/mons-gods
Very few monsters at this point are generated with deities, so if you're interested in testing this, I suggest you select an appropriate template monster (vault guards have been very good for this, at least for the fighting-type gods) and assign them the appropriate deity (and perhaps hd:16 or hd:20 - the former will assign them ****** piety, and the latter will give them an effective maximum piety); in most cases, the monster will then have their equipment (or spell set, for the magic-oriented gods) adjusted to suit their new divine inspiration. (Heavily Invocations-based deities such as Elyvilon or Zin will also benefit from their followers having the priest_spells flag set.) For maximum entertainment, pit groups of about ten followers against each other in the Arena; this will give you a good feel for how the followers of a particular deity work out.
In actual gameplay, I envision most of these abilities will be limited to special monsters (uniques and/or vault-placed monsters), but there's an argument to be made for some regular monsters to have these abilities (abyssal knights roaming the Abyss, anyone?).
I look forward to hearing your discussion and feedback.