Temple Termagant
Posts: 13
Joined: Wednesday, 11th July 2012, 04:29
Banishment Reform
I think banishment needs to be reworked both in the way it sends you there and how you survive in the abyss itself.
I don't like how it's just a simple MR check. It feels like skill doesn't factor in much there. Now there is skill involved in picking your fights well and attacking in a smart way to minimize the risk of banishment, but in the end it comes down to a dice roll that can completely ruin you if you get unlucky. Given how being banished completely changes your game, I don't think this is good. I'd prefer it if banishment worked in a way where you can do something about it aside from just stacking MR. My idea is to completely rework banishment to function as a modified version of malign gateway. When something casts banishment, a portal to the abyss opens up in a random space nearby. After a certain amount of time, a tentacle emerges from this portal. If the tentacle catches you, you get dragged into the abyss. To me this would be a big improvement since I would actually be able to do something about banishment, and it would make fights in which a caster is capable of casting banishment more interesting. You have to contend with a new hazard on the field and plan your moves very carefully to make sure you don't stumble into it. As a kicker, the portal could also spawn some abyss creatures until it closes, so even if you can avoid the tentacle you still have other threats to deal with.
Maybe that idea sounds terrible to you guys, but I'd prefer some kind of system that gives you a chance to resist.
Secondly, I feel that your fate is almost completely decided by luck in the abyss. When you're at a low level, there is tons of stuff you can't fight and trying to do so ends in death. So you run and use whatever tools you have to evade the really dangerous situations. But you can wander the abyss for ages and not find an escape. To a high level character this is an annoyance, but to a low level character this is a death sentence. If a portal doesn't appear in a reasonable amount of time, you will exhaust your supplies and die. There are a lot of things you can do to prolong your fate, but nothing to make the exit you so desperately need appear. I find it really frustrating when incredibly powerful monsters chase me down and kill me in the abyss, since I feel like there was very little I could do to avoid them after using up all my tools.
So I think there should be more ways to escape the abyss. Maybe banishment could have a timer that returns you to the dungeon after a set amount of time based on the spellpower of the caster. Then surviving a long time would actually matter since you get a guaranteed way out. Or you could make deals with Lugonu at shrines to escape at a high cost (I know you can follow her to escape at any time, but incurring god wrath by religion swapping is usually just as suicidal for a low level char).
I really like Crawl, but this is one part of the game that really bugs me. My ideas might not be that good, but I do think banishment needs to be changed in some way.
- For this message the author Internet Kraken has received thanks: 2
- Deimos, drag0n