Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
TwilightPhoenix wrote:Probably doesn't help that GDR is the least visible statistic that is important to survival. (or, at least, important to anyone using stuff heavier than robes).
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
crate wrote:GDR is not important for survival.
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
eeviac wrote:Note that GDR only applies to physical melee attacks; it does exactly nothing against large rock/bolt/arrow/magic/breath hail that makes up so much of the damage dealt to you over the course of a game. Which means that GDR only ever matters when you're continuously tanking hard hitting dudes, i.e. playing bad. If you carefully manage your engagements you can tab the whole game in a robe, saving all that XP that would be spent on armour skill to be used elsewhere.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Shoals Surfer
Posts: 301
Joined: Saturday, 21st May 2011, 08:23
bobross419 wrote:eeviac wrote:Note that GDR only applies to physical melee attacks; it does exactly nothing against large rock/bolt/arrow/magic/breath hail that makes up so much of the damage dealt to you over the course of a game. Which means that GDR only ever matters when you're continuously tanking hard hitting dudes, i.e. playing bad. If you carefully manage your engagements you can tab the whole game in a robe, saving all that XP that would be spent on armour skill to be used elsewhere.
I think a lot of you forget that a character with high AC/EV/SH and full resists will take less damage than a character with none of these. While no one defensive stat might be necessary if you don't "play bad", the inclusion of these stats increases your margin for error and allows you to play sub-optimally (I'm sure I'm not alone in the feeling that optimal play = boring play). Quite frankly, dismissing any one defensive stat as giving trivial (which is a phrase that gets thrown around way too much) benefits is detrimental to the newer/less experienced players that this advice should be going towards. Can you survive without xxx defensive stat? Yes. Should you give advice saying to not worry about it to another player that is still getting his feet wet? No. Part of the learning process involves having that extra margin of error in place and getting a feel for when something isn't necessary.
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
eeviac wrote:Note that GDR only applies to physical melee attacks; it does exactly nothing against large rock/bolt/arrow/magic/breath hail that makes up so much of the damage dealt to you over the course of a game. Which means that GDR only ever matters when you're continuously tanking hard hitting dudes, i.e. playing bad. If you carefully manage your engagements you can tab the whole game in a robe, saving all that XP that would be spent on armour skill to be used elsewhere.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
dpeg wrote:Yes, it is not the most interesting mechanic. And is very capable of confusing players, as we see all the time.
Coming up with the thing is very natural -- I wouldn't be surprised if Linley got it from some pen and paper RPG: you want to make sure that heavy armour always does *something* against incoming damage, thus reducing variance a bit.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
Slime Squisher
Posts: 400
Joined: Saturday, 24th September 2011, 03:45
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
eeviac wrote:I'd like to see GDR removed in favor of making AC rolls slightly more reliable, but there's no way this hasn't been thought of before, so there must be some downside that I'm not seeing.
Shoals Surfer
Posts: 301
Joined: Saturday, 21st May 2011, 08:23
Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Snake Sneak
Posts: 113
Joined: Saturday, 12th May 2012, 21:18
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
smock wrote:Likewise, shields appear to be totally useless against melee attacks.
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
danharaj wrote:You realize GDR only works up to total AC/2 damage right?
Slime Squisher
Posts: 330
Joined: Thursday, 10th May 2012, 03:29
mikee wrote:danharaj wrote:You realize GDR only works up to total AC/2 damage right?
Maybe someone has a link they could provide that explains how it works. Does anyone have one?
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
evilmike wrote:I'm sure someone will disagree with me, but I think crawl's AC system is fine, and I don't believe in fixing what isn't broken.
smock wrote:It seems that GDR is totally worthless.
Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
TwilightPhoenix wrote:Well, the moment a player realizes GDR exists, they suddenly think they'll need to understand it then and wonder why it's mentioned nowhere. Clarifying it a little bit could be quite simple without doing a whole lot. For example, in body armor descriptions, there could be a line that says "This armor is guaranteed to stop at least no/a tiny/a small/a moderate/a large/a huge amount of damage in melee."
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
that's about as well understood as ranged combat.
Return to Game Design Discussion
Users browsing this forum: No registered users and 69 guests