Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Beogh conversion
Towards late D/V, you have a good collection of knights and a couple warlords, in my experience, perhaps with sorcerers and high priests thrown in. However, there are also a lot of 'low-level' orcs, namely orcs, orc priests, orc wizards. I find it quite undesirable to have these, since all they do is clog up passageways and occasionally steal a kill. Huge armies are not fun in Crawl, usually, while small bands (the collection of knights and warlords) are easily organised with the 't' commands. The difference in strength between a small army and a large army with a few core forces and a lot of rabble isn't too big either.
So I think that a small screen in ^! would be nice:
Each type of orc orc could be toggled from + to -, which would disable conversion for that particular type of orc. It would simply remain hostile.
It would usually be undesirable to turn off the high-level orcs and probably also priests (smiting!), but I would probably turn off orcs and wizards and even warriors, if not for optimal play, then for fun's sake. Default settings would leave each type convertable, of course.
Critique?