Mines Malingerer
Posts: 38
Joined: Friday, 13th April 2012, 05:35
Location: Palm Bay, Florida
A few ideas on improved game play
Also, the game has the shallow water implementation. What if there were more of the same? Movement penalties for crossing rough terrain, say rough rocky ground. The game is in an underground environment most of the time, but there is nothing like rubbled ground that could slow progress. Slippery terrain such as ice and slime would slow progress, and possibly even become a pitfall if one was to slide into deep water. If one had quality foot wear, such as spiked boots, such obstacles could be avoided.
Another possible encounter that is often over looked is the environment. Earthquakes can cause someone to move as though they are confused. Falling rocks traps can add flavor to the trap list. Most of the game is underground. If one could fall through the floor into a level or two below (yet not take damage, which is another odd thing) why could not the ceiling fall down upon them?
Just a few thoughts. What say you?
Regards,
Thurman