Snake Sneak
Posts: 106
Joined: Friday, 1st March 2013, 20:24
Proposal: change Poison formula
Poison = min(abs(1d(Poison Magic / 3 +1) - 1d(Poison Magic / 3 +1)), Spell Level)
Basically the target is damaged by the difference between two die rolls. It is heavily biased toward low poison damage.
Let's assume: Poison Magic = 3 * Spell Level
Poison = abs(1d(Spell Level +1) - 1d(Spell Level +1)
- Code:
Lv1: 0-1 poison, avg 0.50
Lv2: 0-2 poison, avg 0.89
Lv3: 0-3 poison, avg 1.25
Lv4: 0-4 poison, avg 1.60
Lv5: 0-5 poison, avg 1.94
Lv6: 0-6 poison, avg 2.29
Lv7: 0-7 poison, avg 2.63
Lv8: 0-8 poison, avg 2.96
Lv9: 0-9 poison, avg 3.30
A chart representation for the 9 spell levels:
X 1d1 1d2 1d3 1d4 1d5 1d6 1d7 1d8 1d9 1d10
1d1 0 1 2 3 4 5 6 7 8 9
1d2 1 0 1 2 3 4 5 6 7 8
1d3 2 1 0 1 2 3 4 5 6 7
1d4 3 2 1 0 1 2 3 4 5 6
1d5 4 3 2 1 0 1 2 3 4 5
1d6 5 4 3 2 1 0 1 2 3 4
1d7 6 5 4 3 2 1 0 1 2 3
1d8 7 6 5 4 3 2 1 0 1 2
1d9 8 7 6 5 4 3 2 1 0 1
1d10 9 8 7 6 5 4 3 2 1 0
At Poison magic / 3 < Spell level, the spell level cap becomes useless (the poison just becomes a weaker version).
If Poison magic / 3 > Spell level, the poison becomes a more powerful version of that spell
Let's assume: Poison Magic = 27
Poison = min(abs(1d(10) - 1d(10)), Spell Level)
- Code:
Lv1: 0-1 poison, avg 0.90
Lv2: 0-2 poison, avg 1.62
Lv3: 0-3 poison, avg 2.18
Lv4: 0-4 poison, avg 2.60
Lv5: 0-5 poison, avg 2.90
Lv6: 0-6 poison, avg 3.10
Lv7: 0-7 poison, avg 3.22
Lv8: 0-8 poison, avg 3.28
Lv9: 0-9 poison, avg 3.30
A chart representation of a lvl 5 spell with 27 poison magic:
X 1d1 1d2 1d3 1d4 1d5 1d6 1d7 1d8 1d9 1d10
1d1 0 1 2 3 4 5 5 5 5 5
1d2 1 0 1 2 3 4 5 5 5 5
1d3 2 1 0 1 2 3 4 5 5 5
1d4 3 2 1 0 1 2 3 4 5 5
1d5 4 3 2 1 0 1 2 3 4 5
1d6 5 4 3 2 1 0 1 2 3 4
1d7 5 5 4 3 2 1 0 1 2 3
1d8 5 5 5 4 3 2 1 0 1 2
1d9 5 5 5 5 4 3 2 1 0 1
1d10 5 5 5 5 5 4 3 2 1 0