Mines Malingerer
Posts: 42
Joined: Sunday, 23rd October 2011, 02:50
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Mines Malingerer
Posts: 42
Joined: Sunday, 23rd October 2011, 02:50
Dungeon Dilettante
Posts: 3
Joined: Tuesday, 1st May 2012, 02:20
Slime Squisher
Posts: 382
Joined: Thursday, 12th April 2012, 02:07
Location: Standing right behind you...
Jabberwocky wrote:You came back on the forums. Everything in the corner has been worse since 11/4/12. It got better when you left, but now it's bad again.
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Why is the LOS limit not a square?
giygas wrote:I demand that a diagonal move take sqrt(2) turns
squarelos wrote:hoo boy
Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
danr wrote:everything would be peachy if the game adopted a hex grid
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
giygas wrote:I demand that a diagonal move take sqrt(2) turns
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Grimm wrote:danr wrote:everything would be peachy if the game adopted a hex grid
http://mbays.freeshell.org/hexcrawl/
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
blueeyedlion wrote:Currently the line of sight limit is an octagon. This is inconsistent with the fact that diagonal motion is equivalent to orthogonal motion. The view distance is noticeably shorter when moving diagonally. Is there a design aspect that I am missing?
Halls Hopper
Posts: 81
Joined: Saturday, 18th December 2010, 07:08
Patashu wrote:Try playing Crawl Light, it has square LOS
Mines Malingerer
Posts: 38
Joined: Friday, 13th April 2012, 05:35
Location: Palm Bay, Florida
Return to Game Design Discussion
Users browsing this forum: No registered users and 78 guests