Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Memorizing spell duration based on chance to memorize
A spell with 5% or less memorizes in one turn, 6-10 in 2, 11-20 in 3, 21-50 in 4, 51-75 in 5, 76-89 in 6. Spells always memorize (unless interrupted by combat, etc), you never have to repeat the command and hope to get lucky. A cap on max failure rate around 90% fail is probably a good idea. Attempting to memorize a spell with 98% failure rate simply returns an error message ("You are not yet potent enough to memorize that spell.")
Exact turn delays at what %'s can be adjusted of course; you might want to scale it up more harshly so that memorizing a 80% fail spell takes 15 turns, etc.
Messages given when confirming that you want to read a book will be slightly changed, ie:
This spell is rather tricky to learn.
becomes
"This spell will take some time to learn."
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
Recording of my 15 rune 40k turn VSMo^Chei speedrun!