Shoals Surfer
Posts: 301
Joined: Saturday, 21st May 2011, 08:23
decouple GDR and AC to improve armor
I think that the problem is having tiers of armor which only differ by str required, AC, and EV. Typically, players choose to maximize either AC (wear the heaviest armor you can) or EV (wear robes or leather). Hybrids are a bit more intersting, but not much, because then it's (wear the heaviest thing you can cast in)
How about reworking GDR so that certain pieces of armor have a higher GDR but a lower total AC? For example, give splint mail signifigantly higher GDR than plate, but less overall AC.
Alternatively, make GDR variable within a set range, at identify it like weapons, with numbers becoming visible faster at higher armor skill levels. This way, an armor in a lower 'tier' but high GDR bonus might compare to a higher 'tier' that has a low bonus.
I hope we can consider this to make all kinds of armor more useful and remove the no-brainer 'don't use anything with "mail" in the title'