Snake Sneak
Posts: 113
Joined: Saturday, 12th May 2012, 21:18
Lair Branches
Slime is a really good branch. It's probably my favorite part of the extended endgame; so much in fact that I will grab the slimy rune for the fun of it in a short game. I think that's a good sign for a branch: if people do it even though they don't have to and they're not trying to 15-rune it means the branch is rewarding by its own merits. What makes slime good? I like how the layout encourages diving to the branch end. I also think it has one of the best monster sets in the game. Jellies provide a large variety of threats in melee and range while eyes present themselves as high value targets once in a while. The only monster in slime I don't like is the golden eye, because it tends to spawn in groups and getting confused from multiple sources at once can be annoying even with !cure. On the other hand I like how slime rewards having many amulet types with all the eye types. You won't have all of the ones you'd want in a majority of games so your inventory shapes your threat prioritization. To complement the monster set is the sparsity of monsters in slime. Monsters tend to be in small groups which makes fights feel compact and limited in scope. This is good because constant fighting can be tiresome. Finally, the royal jelly is a really fun boss to fight although it can be a little too easy for some characters (storm characters demolish trj because if you storm it, that storm will also hit the jellies it spawns on that very turns; then again, they're storm characters so whatever). The royal jelly fight is probably the most rewarding in extended play because it is short, sweet, and has quite a nice loot pile to go with it.
Overall I think slime is pretty close to perfect. On paper slime looks pretty annoying. Even with rCorr you will get corroded gear when you do it and even with rMut you might gain an annoying mutation. The fun outweighs the unfun so to speak, which is a notably good thing.
My next favorite branch is snake pit. I think a lot of people would disagree with that. I like it because of the mix of threats between fast snakes (anacondas, really) and slow nagas. Naga Warriors and Greater Nagas are probably the most interesting slow monsters in the game for me. The others either are too rare or just not interesting because they are slow. Naga Mages feel a bit lacking though. Their hp is so low that they don't cast many spells in a fight, and their spells suffer from their low HD which means they don't hurt anywhere near as much as their greater brethren. I like the convenience rPoison gives you in Snake Pit. It doesn't feel necessary to do the branch, but it makes it less stressful. I don't think any of the standard rune branches should require a resistance, but it's also nice to give the player a perk for having one. Finally, I really like the snake endings. They provide a nice variety of terrain so they don't really feel the same, which is good. I also like the salamander ending because it gives a nice twist on the standard monster set. Overall doing snake doesn't feel repetitive. It's a very fun branch for me.
The only issue I notice about Snake Pit is that it has a lot more XP than the other lair branches. In my opinion a standard game should have about the same XP regardless of the branches you roll. I think the rune vault alone in Snake Pit tends to have more XP than the entirety of a branch like Swamp or Shoals. That seems like a small problem.
I have a lot of thoughts about Spider Nest but since it's the new branch and deserves the most feedback I'd like to type up a post about it another time. I have to go back to winning a game I took a break because I just finished clearing Snake Pit and I thought to myself "Gee, I really like this branch. I should tell someone!"