Saturday, 5th February 2011, 00:56 by barasia
then again, as a centaur, isn't that what we always do? run away when they get clsoe so we can get some extra shots in?
there is already a variant to this behavious.
Nessos. He a high level centaur unique, with the ability to BLINK.
Nessos is so powerful since he almost always spawn with branded bow and arrows, has very high accuracy, and very high speed and damage.
combine it with BLINK SPAM, any melee character will have a hard time killing him, since Nessos keeps on blinking away fom the player. it is these situations that make crawl interesting. theres nothing more thrilling in crawl than finding a worthy opponent, and making the adrenaline-laden chase.
Nessos is already petty challenging, but all his race variants are pretty lame, in that their threat are significantly nullified once you get next to them.
my reason for making centaurs move away, is not only for behavioural issues, but i believe in terms of gameplay, it will make it more interesting.
it just doesn't make sense for a ranged monster to blindly close the gap to you , and force itself to NOT use its range weapon.
what i am suggesting is that the centaurs keeps some distance, but not neccessarily run away like if it were scared from a scroll of fear.
besides it encourages the player to use some strategy besides the "lets rush them" tactic. one might hide behind a corner to lure the centaur closer, or use smooke screens.