Magic, Staves & Shields
Posted: Tuesday, 5th June 2012, 10:23
It has been pointed out numerous times that for a primary spellcaster, using a buckler is pretty much a no-brainer because a small (insignificant?) investment of skill points can completely negate the spellcasting penalty and give some useful protection.
It has been suggested that to fix this, shields should be changed so that it is impossible to completely remove the penalty.
I'm just throwing out an alternative suggestion: make magical staves 2-handed for all species. (ie not just reduce the damage like with quarterstaff/lajatang, you would actually have to wield the staff 2-handed to gain any of the magical powers.)
This would give spellcasters a choice of going with the buckler and a normal 1-handed weapon for the added defence but losing the option of using and quickly swapping between staves of conjurations/energy/channeling etc, or on the other hand using a staff but losing the shield.
It has been suggested that to fix this, shields should be changed so that it is impossible to completely remove the penalty.
I'm just throwing out an alternative suggestion: make magical staves 2-handed for all species. (ie not just reduce the damage like with quarterstaff/lajatang, you would actually have to wield the staff 2-handed to gain any of the magical powers.)
This would give spellcasters a choice of going with the buckler and a normal 1-handed weapon for the added defence but losing the option of using and quickly swapping between staves of conjurations/energy/channeling etc, or on the other hand using a staff but losing the shield.