IronJelly wrote:
Another possibility I thought of is this: If you know poisons, maybe you know toxins and chemicals in general. Maybe what the poison magic category needs is access to some healing or beneficial spells. I remember back in my CoH/CoV days, I was surprised at first that the poison powers for Masterminds had a healing power at the top, but I became more and more used to it. A relatively high (at least level 7) skill spell that does what Trog's regeneration does (good regen + MR, costs hunger besides it's MP) would instantly make poison magic more appealing without the need to improve any of it's spells, and since the averagely spoiled player knows it's not strong magic in the mid to late game, it is an interesting choice to invest in the poison magic to reach effective success rates with it's regen spell.
I'm not actually familiar with our current regen spell, so this might already exist.
Now this could make this thread productive in the long run, I don't think it got enough attention. I don't think the idea as is will be interesting enough, though. The current regen spell gives precisely +1 hp/turn for it's duration. The duration starts out exceptionally short (I recently cast it on a troll at low power - I got the "duration is running low" message the very turn I cast the spell), but at high spell power can be fairly decent, returning maybe 20-30 hp. So if that's what the high level poison spell did, it wouldn't be any different. Adding MR to it could work, but then you're basically copying trog's hand. Maybe a regeneration and immunity (either 90% or even 100%) to poison? You could throw in immunity to nausea, sickness, and now you've got a fairly unique and thematic spell.
Let's say a level 6 charms/poison spell, or maybe a level 7 pure poison, that gives a slightly longer 1hp/turn regen and poison/nausea/sickness immunity, at high spell power for around 30-40 turns, and 15-20 turns as it becomes castable? Being high level you'll have fairly high spell power by the time you get it online. A level 5 spell with shorter duration could work, but as poison seems to have plenty of low level spells and not many high level spells, I'd rather see it become a high level and powerful spell.
This would combo well with other spells like haunt which can cause sickness to non-undead, or with people having trouble with their food clocks. If it's high enough level (6+) I think it would be reasonable to let it cure existing nausea/sickness/poison (a certain amount of a poison stack, depending on spell power, perhaps not all of your stack) as well as preventing it.