Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
shift-tab: autofight_nomove or hit_adjacent?
Related to this, there's also the autofight_throw option which has been added recently. Makes you throw stuff by just tabbing. There's even a lua function that you can map to a key to toggle it in-game.
Personally, I think the autofight_throw can be useful for a dedicated thrower. There are some cases (corridor, doorway) where you want to stay put and might want to use the turn for something else than throwing when there's no adjacent monster. However, I'd rather play slower or empty my quiver rather than changing autofight_throw_nomove. Seems like a much narrower use-case than firing at approaching/fleeing monsters.
Feedback and suggestions welcome.