Snake Sneak
Posts: 109
Joined: Monday, 17th October 2011, 20:36
wandering mushroom AI / polearms
maybe they should attack once you hit them with a melee weapon or something.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Snake Sneak
Posts: 109
Joined: Monday, 17th October 2011, 20:36
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
sanka wrote:being immune to ranged attack does not ruin any of their unique features.
Swamp Slogger
Posts: 159
Joined: Friday, 25th March 2011, 04:05
mageykun wrote:sanka wrote:being immune to ranged attack does not ruin any of their unique features.
No, it just upgrades them from an quirky annoyance to a potential major threat if they're blocking your way and lack clarity.
Abyss Ambulator
Posts: 1189
Joined: Friday, 28th January 2011, 21:45
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
mageykun wrote:sanka wrote:being immune to ranged attack does not ruin any of their unique features.
No, it just upgrades them from an quirky annoyance to a potential major threat if they're blocking your way and lack clarity.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Snake Sneak
Posts: 109
Joined: Monday, 17th October 2011, 20:36
Vaults Vanquisher
Posts: 451
Joined: Sunday, 11th September 2011, 00:07
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Return to Game Design Discussion
Users browsing this forum: No registered users and 222 guests