Spider Stomper
Posts: 243
Joined: Sunday, 28th August 2011, 14:04
Missile enchantment
1) Remove completely ammo enchantment
2) Use effective enchantment in all the formulae, which can be defined as:
3) Mulch rate: I'm not sure about this one. Maybe, we could use effective_enchantment+2.
I think this change would make ranged combat less tedious. In the early game the power of ranged combat would be very similar to what it is now, and in the endgame it would be a (needed) nerf.