re: Transmuters
Posted: Tuesday, 1st February 2011, 18:41
I dunno about most people, but it seems to me like a transmuter class -wants- to be melee-oriented, but the first two spells it can get aren't melee. If/when people fix/screw with victory dancing, it'll make starting a transmuter a lot weirder, because you theoretically won't be able to just keep casting fulsome distillation until your abilities get high enough to cast spider form or blade hands; if anything it'd make the time taken to get to those spells take even longer, and it just feels weird that a class surrounding the ability to transform your body into other things makes you go through a ranged potion-driven magic user class first.
So I propose a level 1 or 2 melee transformation. Maybe it just adds a few damage, small bonus, nothing really great, but it's something to tide them over till Spider Form and it'll allow them to train while using an actual skill they'd want.
Regarding fulsome distillation and evaporate, create a few more alchemy-related spells and make an Alchemist class. Have them be able to throw sticky flame (pre-nerf, of course) by using up a liquid of some kind or maybe even taking up both confusion and poison potions to cast it once. Maybe have them be able to use potions of decay to summon level-appropriate imps or undead. There's a lot that could be done with the concept that's just been condensed into two spells.
It seems like there's a disservice being done to both transmuters and the theoretical alchemist classes by treating them like they're the same thing.
So I propose a level 1 or 2 melee transformation. Maybe it just adds a few damage, small bonus, nothing really great, but it's something to tide them over till Spider Form and it'll allow them to train while using an actual skill they'd want.
Regarding fulsome distillation and evaporate, create a few more alchemy-related spells and make an Alchemist class. Have them be able to throw sticky flame (pre-nerf, of course) by using up a liquid of some kind or maybe even taking up both confusion and poison potions to cast it once. Maybe have them be able to use potions of decay to summon level-appropriate imps or undead. There's a lot that could be done with the concept that's just been condensed into two spells.
It seems like there's a disservice being done to both transmuters and the theoretical alchemist classes by treating them like they're the same thing.