Monday, 30th April 2012, 01:51 by mageykun
Edit: dang it, ninja-ed! I don't care, I'm posting anyways. :p
Wesnoth's a high fantasy themed turn based war game (kind of like advance wars or fire emblem, but free, and much more detailed and rich in play). Each unit in wesnoth is assigned a random trait upon generation (or two sometimes? I forget). They serve to make individual units distinct from their otherwise identical peers, and introduce an element of randomness into unit generation, and depending on what you get, can affect your short term decisions or strategies in a given battle (long term there's less effect over a campaign- you tend to train up units with the best traits).
Some examples:
quick - gets an extra unit of move per turn
strong- melee bonus
dexterous - ranged bonus
intelligent - levels faster, but weaker
loyal- doesn't require $/per turn for upkeep (really valuable this- not given to you by the rng)
etc. There's more, some are race / unit specific, and there are even ones that are unequivocal penalties rather than bonuses, but you get the idea.
I'm pretty sure he was making an earnest, not a sarcastic, comparison. They make unit selection in wesnoth interesting, theoretically something similar could make item selection in crawl interesting. The danger is in not making it overly complicated, and getting it to mesh neatly with the existing system of brands and artefact modifiers.