Lair Larrikin
Posts: 17
Joined: Sunday, 27th February 2011, 06:34
Scorpion Teleport (new spell)
Scorpion Teleport is a new spell I coded up over the past week that I'm interested in getting into Crawl. It's a low-level, short-range tloc spell which blinks the caster behind a monster and has them attack that monster in melee. The idea here is to give melee characters a powerful tool against ranged opponents, while not helping primary casters too much. That, and it's a cool spell which feels dynamic and powerful to play with.
There's some revision of cblink which makes it feel better in the 10th commit there, too.
I haven't done very much playtesting yet, so I'm not sure what level it deserves to be. I'd definitely prefer nerfs to a higher level, though; the idea of this being a light-armour-hybrids-only toy is sad to me.
A git patch is attached.
Some thoughts and notes:
I'm uncertain about _target_scorpion_blink() in spl-transloc.cc.
The spell is currently Fire / Tloc for absolutely no reason; there's nothing fiery about it. But I don't like the idea of it being yet another pure translocations spell, so even the most fragile of flavor would help justify something else.
The spell currently completely ignores -cTele. Obviously devolving to a semicontrolled blink would not work, but the spell should probably not get away scot-free here.
The spell's delay is the higher of the caster's attack delay and normal spell delay, to prevent both ultra-quick blinks with a quickblade and halved delay with giant spiked clubs.
No, you can't stab with it. That would be super broken.
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