Vaults Vanquisher
Posts: 476
Joined: Friday, 31st December 2010, 06:38
re: Transmuters
So I propose a level 1 or 2 melee transformation. Maybe it just adds a few damage, small bonus, nothing really great, but it's something to tide them over till Spider Form and it'll allow them to train while using an actual skill they'd want.
Regarding fulsome distillation and evaporate, create a few more alchemy-related spells and make an Alchemist class. Have them be able to throw sticky flame (pre-nerf, of course) by using up a liquid of some kind or maybe even taking up both confusion and poison potions to cast it once. Maybe have them be able to use potions of decay to summon level-appropriate imps or undead. There's a lot that could be done with the concept that's just been condensed into two spells.
It seems like there's a disservice being done to both transmuters and the theoretical alchemist classes by treating them like they're the same thing.