Beogh
Posted: Sunday, 30th January 2011, 23:52
I've been whining about this for awhile but I guess this is the right place to put it.
Beogh kindof Stinks endgame, and that is due to the fact that he helps you build up a group, but he does nothing to help you keep them alive.
When assaulting Zot it is HIGHLY recommended to have these resistances
rF+++
rN+++
rE+
It is nearly impossible to get enough resistances for a band of 5-7 Orcs even if you settle for just one of each.
I think that Beogh's abilities NEED to be refined to help support the gameplay style that he helps the player build.
I would not miss the Walking on water joke if it meant that at least half my troops would be able to at least make it to the Orb Vault.
Beogh kindof Stinks endgame, and that is due to the fact that he helps you build up a group, but he does nothing to help you keep them alive.
When assaulting Zot it is HIGHLY recommended to have these resistances
rF+++
rN+++
rE+
It is nearly impossible to get enough resistances for a band of 5-7 Orcs even if you settle for just one of each.
I think that Beogh's abilities NEED to be refined to help support the gameplay style that he helps the player build.
I would not miss the Walking on water joke if it meant that at least half my troops would be able to at least make it to the Orb Vault.